Alright, there is now a change in the MC battle system. Please go to the Rules and reread the
Leveling/Evolving Pokemon & Battle Guidelines. This is
especially important for moderators, but players also. (*stares at Shadow and Zephyr* They probably know more than I do. o_o)
After a suggestion in this topic:
http://forums.eonlightvalley.com/index.php?showtopic=504Pokemon's healths will now not be measured by a set number but rather by percents. Damage dealt will depend heavily on battle description and the levels of battling Pokemon... I'm not going to rewrite everything here, so go
here to see. XD; Potion-using has also been affected.
This is mainly important for mods, but players, please change your Pokemon's health statuses to percents instead of set numbers.
If you are currently in the middle of a battle, apply the change after you're done and if you wish after all your Pokemon are fully healed again. ^_^ Whatever's easier for you. :3 If there's any questions, please ask now!
EDIT:I also fixed up some "holes" or errors in the rules. They're not too huge and you probably won't notice, but ehh whatever. XD; If there's one thing I need to note, it's that on receiving exp. points, it'll now depend on the effort the Pokemon exerts in battle and circumstances like such.